Ravnica: Clue Edition
Let's Play | Recommendations | All Cards | How To Play Ravnica: Clue
Let's Play!
Recommendations
Here are my current recommendations for how to apply this to different formats:
- Using the included Ravnica: Clue Jumpstart-style packs: play as described with 30 life per player.
- Drafting with draft/play boosters: play as described, but with starting life totals of 25.
- Drafting with the Clue Cube ("Clube"), a Cube designed by a friend for the format: play with 30 life per player.
- TODO: I hope to add more formats to this list as I try this out in different conditions.
All Cards
Suspects:
Weapons:
Rooms:
How to Play Ravnica: Clue Edition
Ravnica: Clue Edition was a box set sold by Wizards as part of the Murders at Karlov Manor set. It is listed at the bottom of the Murders at Karlov Manor product page. Game play works the same as a regular game of multiplayer (free-for-all) magic, except for a few (important) changes:
- Prior to playing, you need to sort out and distribute the cards to players and to the confidential secret envelope. This site aims to do that work for you so you can play online with friends.
- One each of the suspect, weapon, and room cards are taken out randomly with no one knowing. These form the solution to the murder, like in the game Clue(do). The rest of the cards are dealt evenly to the players (secretly) with a remainder of room cards revealed to everyone so no one has more info than another.
- To win, a player has to either win using normal magic rules (e.g. by eliminating all other players) or by making a correct accusation.
- A player can make one accusation during the game, at the beginning of their end step, by choosing one each of the suspect, weapon, and room cards and checking whether that matches the solution of the game. If they're right, then they win and the game is over. If not, then the game continues and that player can no longer make any accusations (or suggestions) for the rest of the game.
- Players learn information by making suggestions. When a player makes a suggestion, they choose a single suspect, weapon, and room card. Some subset of the other players (maybe all of them) are the respondents. In turn order from the player that made the suggestion, the respondents have to say something:
- If a respondent has one of the cards mentioned, they have to reveal one of them to the suggester. (You can do that online by DMing that player.) That respondent then gains a Treasure token and the rest of the respondents don't say anything.
- If a respondent doesn't have any of the cards mentioned (don't cheat!) then they say "Pass" and the next respondent in order (if there's one left) has to say something.
- Suggestions happen in one of two ways:
- Whenever one or more players are dealt combat damage, the player who attacked immediately makes a suggestion and all of the damaged players are the respondents. (This can cause multiple rounds of suggestions if both first strike and regular damage are dealt.)
- If a player didn't make a suggestion during their turn, they can Collect Evidence 6 to make a suggestion at the beginning of their end step with all other players as the respondents. This happens before players make an accusation so they can do both on the same turn.
(This can lead to situations where players choose not to attack if they believe they've solved the murder so they can made a suggestion and accusation during their end step.)
Since the game uses many elements of Clue, I recommend learning some basic tips to correctly record information that's revealed throughout the game. I did that by watching this video about Simple Clue Strategies [4:34].
The box set comes with a bunch of sheets to record this information. If you don't have that, you'll want to make some yourself.